FOUNDATIONS / 01
The agent memory problem.
An agent can forget something useful. It can also remember something wrong for a very long time. Both belong in the design of memory.
Read the field noteA practical foundation for building agents that remember deliberately—and for evaluating what that memory changes.
An agent can forget something useful. It can also remember something wrong for a very long time. Both belong in the design of memory.
Read the field noteContext is what the model receives for a task. Memory is what a system carries forward—and must choose whether to put back into context.
Read the field noteA retrieved memory is an input. A successful task is an outcome. A useful evaluation connects them without confusing correlation for evidence.
Read the field note